Senra Sulacia

Attributes:
Agility: d10, Smarts: d10, Spirit: d6, Strength: d10, Vigour: d10

Skills:
Boating: d10, Climbing: d10, Fighting: d8, Healing: d6, Notice: d6, Repair: d4, Persuasion: d4, Stealth: d6, Survival: d10, Swimming: d4, Throwing: d4, Tracking: d6

Other Statistics:
Parry: 5, Toughness: 7, Pace: 6, Charisma: 0, Fame: 27, XP: 73

Defining Interests:
Plants of Caribdus, Animals of Caribdus, The Seas of Caribdus, Weather Watching, Medicinal Plants.

Edges:
Command, Captain, Old Sea Dog, Explorer, Pilot, Steady Hands, Helmsman, Connection (Konaidas, of Konaidas' World of Wonder - has had many dealings with him before - from Fame), Rope Monkey.

Starting Hindrances:
Heroic, Loyal, Phobia (Minor, Crowds), Schizophrenia.

Usual Equipment:
Cutlass, 2 Throwing Knives, Leather Jerkin, Bejewelled Dagger, Mage Slayer

Personality
Senra's moods change with the wind... you can never tell from day to day what reaction she will give to a situation, one day she is brave the next she passes out at the sight of a drop of blood! In spite of her unpredictable nature she is loyal to her crew and a hero at heart but above all else she loves to explore and if she gets an excuse to clime the mountains of Torath Ka or visit the ice fields of Arfk she will always jump at the chance.

History
Relationships with other characters