John Smith

Attributes:
Agility: d8, Smarts: d6, Spirit: d8, Strength: d6, Vigour: d6

Skills:
Boating: d6, Climbing: d6, Driving: d4, Fighting: d6, Intimidation: d6, Knowledge (Masaquani): d6, Notice: d4, Lockpicking: d4, Riding: d4, Shooting: d10, Stealth: d6, Streetwise: d4, Survival: d4, Swimming: d4

Other Statistics:
Parry: 5, Toughness: 5, Pace: 8, Charisma: 0, Fame: 10, XP: 16

Edges:
Steady Hands, Musketeer, Fleet Footed, Trademark Weapon (Musket)

Defining Interests:
Superstitions, Etiquette.

Starting Hindrances:
Clueless, Loyal, Cautious

Hindrances Gained Through Play:
Superstitious.

Usual Equipment:
Musket with 20 Shot and Powder, Submariner's Pistol, with 6 Shot and Powder, Knife. Mage's Eyeball (not worn)