GM's Journal - December, 13 AD

Back to November On to January, 14 AD
 * 1) They pick up a wounded Kraken.
 * 2) Natural Healing Rolls - no-one heals - There is a heavy storm, which they sail through but everyone is fatigued, they are lost at sea, however, as the crew aren't able to work out where they are afterwards.
 * 3) The Captain puts everyone on Half Rations, and they decide to head for Azy Cay once Inardal works out where they are since the Storm put them off course.
 * 4) Edward Low starts a Mutiny, only Horris Hoy and Merkle side with the Characters, Injured and with no weapons, Senra decides to fight back. Most of the crew are thrown overboard and then a natural disaster strikes (Cav's Player plays the "Volcano" Adventure Card) - Razorwings attack - eventually the crew are all ashore - much the worse for wear.
 * 5) Unconcious people come around ... They fish,so they don't starve, but have no water ...
 * 6) They go searching for water ... and find a game trail which they follow to fresh water! Grull spots a pair of skeletons, and Senra searches them, which leads her to find a map that could give them a way off the island.
 * 7) They search around for food, but don't find much.
 * 8) The next day they make for "El Gato del Mar" in the hopes that it will be there, finding a pair of wild cattle en route, which they slaughter when the arrive
 * 9) They rest before they set sail for Baltimus, intending to rest there and sell magical items to make enough money to re-equip.
 * 10) Natural Healing Inardal is down to 1 wound, John Smith is healed but Cav and Senra are still injured.
 * 11) They arrive in Baltimus.
 * 12) After a week of carousing they all regain a wound and Inardal buys 3 spaces of Timber to sell in Brigandy Bay.
 * 13) Spy Pirates waiting for prey and avoid them.
 * 1) Natural Healing Inardal is down to 1 wound, John Smith is healed but Cav and Senra are still injured.
 * 2) They arrive in Baltimus.
 * 3) After a week of carousing they all regain a wound and Inardal buys 3 spaces of Timber to sell in Brigandy Bay.
 * 4) Spy Pirates waiting for prey and avoid them.
 * 1) They arrive in Baltimus.
 * 2) After a week of carousing they all regain a wound and Inardal buys 3 spaces of Timber to sell in Brigandy Bay.
 * 3) Spy Pirates waiting for prey and avoid them.
 * 1) They arrive in Baltimus.
 * 2) After a week of carousing they all regain a wound and Inardal buys 3 spaces of Timber to sell in Brigandy Bay.
 * 3) Spy Pirates waiting for prey and avoid them.
 * 1) After a week of carousing they all regain a wound and Inardal buys 3 spaces of Timber to sell in Brigandy Bay.
 * 2) Spy Pirates waiting for prey and avoid them.
 * 1) After a week of carousing they all regain a wound and Inardal buys 3 spaces of Timber to sell in Brigandy Bay.
 * 2) Spy Pirates waiting for prey and avoid them.
 * 1) Spy Pirates waiting for prey and avoid them.
 * 1) Spy Pirates waiting for prey and avoid them.
 * 1) Spy Pirates waiting for prey and avoid them.