50 Fathoms Wiki

GM's Journal[]

A Record of the Actions of our heroes, from the GM's perspective. Might be useful for heroes wishing to write their own journals!

Find the GM's Journal here.

GM's Handouts[]

Items that have been created as visual aides for the campaign.

Campaign Goals[]

Quests, Missions and Plot Twists that have come up, and may come up again.


Cracks in the Stonework : The Mages of Bluth's Crown need assistance.

Do the Right Thing : Azy Anglesea offers a refuge for women in need.

Revolutionaries : A Merchant in Marsales is looking for a crew to carry a sensitive cargo.

Not Started[]

The Dark Tower : An old Sea Dog tells a tale of the Dead Walking!

The Rising Tide : A Scurillian claims that the thousand isle's will be gone in a matter of years!

Floral Extract : Inardal is offered a lucrative, if illegal, trading opportunity.


The Black Prince : A Ghostly Captain asks for aid, but turns out to be hiding something!

Cartographic Expedition : Mapping the coastline of Cuwayo could prove lucrative.

Shallow Grave : A Citizen of Jomba Town has concerns about the Council.

The Ghost Trail : People are going missing on the trail between Jombat Town and Calib's Rock.