50 Fathoms Wiki

Quests, Missions and Plot Twists that have come up, and may come up again.


Cracks in the Stonework : The Mages of Bluth's Crown need assistance.

Do the Right Thing : Azy Anglesea offers a refuge for women in need.

The White Whale : A huge Norwhale holds a Magical Treasure.

Not Started[]

The Dark Tower : An old Sea Dog tells a tale of the Dead Walking!

The Rising Tide : A Scurillian claims that the thousand isle's will be gone in a matter of years!

Floral Extract : Inardal is offered a lucrative, if illegal, trading opportunity.

Trade War : Tensions are rising between the Spanish Guild and the British East India Company


The Black Prince : A Ghostly Captain asks for aid, but turns out to be hiding something!

Cartographic Expedition : Mapping the coastline of Cuwayo could prove lucrative.

Shallow Grave : A Citizen of Jomba Town has concerns about the Council.

The Ghost Trail : People are going missing on the trail between Jombat Town and Calib's Rock.

False Kidnapping : The crew are hired to kidnap a Senator's Daughter.

Revolutionaries : A Merchant in Marsales is looking for a crew to carry a sensitive cargo.